Friday, December 28, 2012

Diablo III PvP Update


Diablo III PvP Update
Hey everyone,
The development team has been working really hard on the features, content, and systems for PvP in Diablo III and I wanted to take some time to give an update on where we're at.
Of course, our goal has been to release our Team Deathmatch mode as soon as possible, but we don't want to put anything out there before it's ready. Right now, Team Deathmatch isn't yet where we want it to be, so I want to provide some insight into where we are at in the development process.
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The State of PvP

Our original intent with PvP for Diablo III was to provide more formal support for the dueling community that existed in Diablo II. We wanted to give players some kind of structure that would not only make it easier for you to duel with one another, but also allow you to have duels that were team-based. This is how our Team Deathmatch mode emerged, and it's been instrumental in making a lot of improvements to Diablo III. But in continuing to develop this mode, playtest it, and put it in front of other developers within the company, we've found that it falls short of our expectations for a high-quality Blizzard experience.
Putting people into an arena and letting them hurl fireballs and swing crazy-ass swords at one another always has an element of fun to it.  I imagine it's no surprise to anyone reading this blog that people like battling each other in video games, so if you had the chance to play our Team Deathmatch at one of the BlizzCons where we featured it you might not understand why we'd say that we don’t feel the current mode is good enough.
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Well, Here's Why…

For us it comes to a few issues, one of which is depth.  Simply fighting each other with no other objectives or choices to make gets old relatively quickly.  We've brought a lot of people in to try out Team Deathmatch and, while some found it entertaining, most of our testers didn't feel like it was something they'd want to do beyond a few hours. Without more varied objectives, or very lucrative rewards, few saw our current iteration as something they'd want spend a lot of time in.
Another is class balance. Like Diablo II, Diablo III was designed to be a PvE-first kind of game, where we never compromised on player abilities in the name of future PvP balance.  We want to be able to carry over as many of the crazy runes, items, and skills as possible, with their crazy effects, and alter them as little as possible. In a casual PvP mode, something equivalent to a WoW Battleground, this would be fine, but Team Deathmatch felt very hardcore, and it put a laser focus on class balance in a way that we didn’t think would be good for the game as a whole.
Certainly, we've gotten a lot of benefits from the development of Team Deathmatch, especially in the areas of controls and combat model tuning, but at this point we don't believe it's the experience we feel it needs to be in order to ship, so we will be shelving it for now and exploring other options.
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What's Next

So, our core problem is that our Team Deathmatch mode doesn't feel like a great addition to Diablo III. It's not up to the quality that Blizzard gamers expect or that we feel you deserve, and it doesn't really fit with our goals for the rest of the game. The question now is what are we going to do about it?
First and foremost, if our original goal was to support dueling, then we're not achieving that goal very well if we don’t actually give players a way to duel in-game. You’ve been asking us for dueling for a while, so we're going to add it to the game soon. Dueling is currently scheduled to release with patch 1.0.7, which is set to hit sometime after the new year. (We'll be providing details about that feature very soon, so stay tuned.)
But as I mentioned before, we are going back to the drawing board on a new replacement for Team Deathmatch, something that feels more appropriate for Diablo III.  And as we stated previously, regardless of when we release it, it'll be a free addition to the game. Team Deathmatch provided us with the foundation that we needed and served us well. Hell, it may even still be added in some form in the future. For now, though, we're going to first be looking at new modes that play up to the strengths of the character classes, focus on objectives beyond just defeating other players, and possibly even integrate PvE elements and rewards.
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Keepin' It Real

We wanted to be upfront and honest with the community about where this particular project is at. It's certainly not ideal, and I know some of you got to play Team Deathmatch at BlizzCon and are probably thinking, "It seemed good enough! Just give us that." I also know how I feel whenever a game or game feature I'm looking forward to is delayed, but, as with all things Blizzard, we want to be sure that the features we add to Diablo III are actually worth it and will make the game better, and PvP is no exception.
While we don't have any further information to share right now about our plans for additional PvP modes, we really look forward to posting more about dueling in the next few days.
--Jay

Monday, December 24, 2012

Happy Holidays!


Happy Holidays!
Before we head off to join friends and loved ones in time-honored traditions of the season (e.g. catching up on the latest video games and eating our weight's worth in freshly-baked cookies), we wanted to wish all of you a very merry holiday!

'Tis the Season

As a small gift from our team, we've created a few festive Facebook cover photos and Twitter banners so you can deck the halls of your social media pages with some epic yuletide flare:
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(And speaking of presents, don't forget to be on the lookout for some heroic holiday giveaways, courtesy of Diablo III fansites!)

 

See You Next Year!

Just as a heads-up, the community team will have a reduced presence on the forums, Twitter, and Facebook over the holidays as we get ready to unwrap our very own Treasure Goblins and ring in a new year with family and friends. We're eager to hit the ground running in January, though, and look forward to discussing the delicate art of demon slaughter with you in 2013. 
In the meantime, whether in Sanctuary, Azeroth, Mar Sara, or beyond, we hope that you and yours share in the warmth of the season. It's truly been a pleasure for us to represent Blizzard and the Diablo III community this past year, and we want to thank each and every one of you for your support, your reports, and (most importantly) your passion. 
Have a fantastic holiday, everyone...and may all your loot be legendary!

 

Love,

Your friendly neighborhood North American Diablo III Community Team, featuring...
@Lylirra@Vaeflareand @Grimiku
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Friday, December 21, 2012

Deck the Hells (With Lots of Free Stuff!)


Deck the Hells (With Lots of Free Stuff!)
Fa la la la la, mwah HA HA HA...
Every year around this time, just as the holiday season reaches its zenith, the community team begins its annual tradition of preparing for the road ahead (pending apocalypses be damned). But as we began to schedule our meetings for brainstorming what kind of cool projects and promotions we wanted to do for 2013, we realized...we had absolutely no where to hold department gatherings anymore. We'd run out of meeting rooms!
Our mission became clear. The primary objective? Empty out the office we'd been using as storage space and turn it into the finest meetin' room this side of Sanctuary. The bonus objective? Discover what treasure lurked in its depths and present the bounty to as many worthy companions as possible.
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(Note: Cat not included.)
So, under the pallid glare of fluorescents (and to the tune of The A Team theme song), we destroyed that office's defenses, looting everything its box-ridden corpse had to offer. To our delight, after carefully cataloguing our spoils -- and checking the lists twice -- we identified the following rare items:
  • Signed Diablo III Collector's Editions (over 30!)
  • Mini Tyrael statues (over 40!)
  • Books of Cain
  • Diablo III pins
  • Diablo II action figures
  • Some Battle.net Authenticators featuring everyone's favorite Prime Evil
  • And a bunch of World of Warcraft swag 
     
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I've titled the right one: "Zarhym Shrugged."
We decided the best recipients of all this sweet stuff would be you, our mighty community, and picked a few awesome allies to help us distribute the goods:
We're letting these sites set the terms for how and when everything's given away, so be sure to tune in to their front pages (or video streams) for possible holiday swag sightings. We can't wait to see what kind of epic contests, challenges, or raffles they might have in store!
 
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No Bashioks were harmed in the capturing of these photos.
Good luck to everyone who participates in the giveaways, and a big thank you to our Diablo III fan sites who've not only helped us reclaim precious meeting space, but also provided a wealth of support, coverage, and cause for conversation in this year of our Lord (of Terror), 2012. 
P.S. Here's a sweet digital painting of a barbarian in a Santa suit. Why? Because beards. 

Community Commentary: Evolve Your Hero with Diablo Stats


Community Commentary: Evolve Your Hero with Diablo Stats
This week's Community Commentary shout-out goes to Diablo Stats, which is an interactive hero progression site created by Rek currently in beta testing.
The goal of Diablo Stats is to track hero progression over time and make item comparisons easier with built-in damage and effective hit point (EHP) calculators. It's a great way to see how your heroes' stats change and progress over time, and Rek would really enjoy if other players jumped in and offered feedback so that he can further refine his project.
You can get started by visiting Diablo Stats and typing in your BattleTag into the "Add or Search" box on the top right. From there, it should generate a page for your account for you to dive into and compare with other players.
So make sure to check out Rek's great new site, and take a few moments to leave feedback so that he can take it to the next level. You can do this by leaving a comment in his original thread over on Reddit, the thread he created on our forums, or you can drop a comment below!

Tuesday, December 18, 2012

Patch 1.0.6a Now Live


Patch 1.0.6a Now Live
Diablo III patch 1.0.6a is now live in the Americas. Check out the full patch notes below to learn about all the latest changes.
Important: Please note that you will not be prompted to download patch 1.0.6a until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.6a is live until those regions have also patched.

Diablo III Patch 1.0.6a – v.1.0.6a.13644

The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.

Bug Fixes

  • Fixed an issue that could occur when attempting to upgrade from the Diablo III Starter Edition
If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.