Thursday, June 14, 2012

Diablo III Digital Strategy Guide Now Available for the iPad


Diablo III Digital Strategy Guide Now Available for the iPad
The official Diablo® III Digital Edition Strategy Guide by Brady Games is now available on the iBookstore for the iPad. This official digital version comes with enhanced features that are sure to quickly make it your ultimate guide to Diablo III.
For warriors who have already survived the armies of the Burning Hells in Diablo I and II to those who are new to the world of Sanctuary, this fully interactive digital companion is the key to unlocking the secrets of Diablo III.
The new interactive digital version contains all of the content of the printed Diablo III Signature Series Strategy Guide, as well as the following features:
  • Videos showing how to defeat the game’s tougher bosses
  • Expandable screenshots providing close-up views of the actions
  • Interactive town maps
  • Search and Bookmark Features
  • Additional hints at your fingertips with expandable strategy content
Print Length: 619 Pages
Language: English

Requirements: This book can only be viewed using iBooks 2 on an iPad. iOS 5 is required.

The Diablo III Digital Strategy Guide eBook is available for $9.99 on Apple's iBookstore.

J!NX Loot Explosion


J!NX Loot Explosion
You won’t have to hope for a lucky drop to get the newest gear upgrades from J!NX; they’re available right now! Three new tees featuring the final Diablo III box art, the stained glass piece from the Wrath animated short, and The Butcher piece by Brom we unveiled at last year’s Comic-Con are now available. You can also show your love with heroic sticker sets, increase your storage space with a custom Diablo III wallet, have something to hang your authenticator from with one of two different keychains, and should you venture outside, shield your eyes from the blinding sunlight with an embroidered Diablo III logo Flexfit hat.
Head over to J!NX today and check out the brand new merch.

Diablo III Hotfixes - June (Updated 6/12)


Diablo III Hotfixes - June (Updated 6/12)
Below you'll find a list of hotfixes which address various gameplay and service issues affecting Diablo III. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied.
Spoiler Warning: If you have not yet completed Diablo III on Normal, some hotfixes described in this list may include spoilers.
June 12
Bug Fixes
  • Players can no longer gain achievements they have not earned by joining a Public Game with someone who has earned those achievements
  • Monks can no longer infinitely stack the damage buff from Combination Strike by changing weapons.
June 8
General
  • In cooperative games, monster damage will no longer increase when additional players join the game. Please note that monster health will still scale based on the number of players in a party
Bug Fixes
  • Tyrael no longer has collision when he is your active follower and his damage has been reduced
  • Pots of ashes in Act I and vases in Act IV will now drop less gold when destroyed
  • Resplendant chests will no longer spawn in the Underbridge
  • Fixed a bug where players could turn in the same quest repeatedly and always receive rewards as though they were completing the quest for the first time

Wednesday, June 13, 2012

Real-Money Auction House Now Available in the Americas


Real-Money Auction House Now Available in the Americas
The Diablo® III real-money auction house is now available in the Americas game region for the U.S. dollar, Australian dollar, and Mexican peso. With the real-money auction house, players will be able to buy and sell the loot they find in the game using actual currency via approved third-party payment services or using their Battle.net® Balance.
The real-money auction house for the Europe game region and the remaining Americas game region currencies (Chilean peso, Argentine peso, and Brazilian real) will launch in the near future. We are rolling out elements of the real-money auction house separately to ensure all of our players have the smoothest possible experience. We'll have more information on the availability of the European real-money auction house and the remaining Americas currencies soon
To access the real-money auction house, click on the "Auction House" button on the left-hand side of the campaign screen, and then on the button showing your region's currency in the upper right-hand corner of the auction house interface. This will switch you between the gold- and real-money auction houses. Latin American players will have access to trade using the United States dollar, Australia dollar and Mexican peso.
Before you get started, here are a few important things to keep in mind:
Regional Auction Houses and Global Play
Players will only have access to the real-money auction house while playing in their home game region(Americas or Europe only), and characters created outside of your home region will not be able to buy, sell, or use items from any real-money auction house. Your home game region, along with which real-money auction houses you have access to, are determined by the country of residence registered to your Battle.net® account. By default, Battle.net will automatically determine the most appropriate real-money auction house for you, but players in some regions may be able to access auction houses for additional currencies in their region via the in-games Options menu.
Account Security Requirements
We also wanted to remind you of a few important security measures you'll be required to use in order to access certain real-money auction house features:
  • Players who wish to use Battle.net Balance to buy and sell items will need to attach a physicalBattle.net Authenticator or Battle.net Mobile Authenticator app (Google PlayiTunesBlackberry) to their Battle.net account. Specifically, an Authenticator is required in order to charge up your Battle.net Balance through Battle.net account management or to select Battle.net Balance as the destination for your auction proceeds.
     
  • Those who wish to use PayPal™ (available in certain regions) to buy items or receive the proceeds of their auctions will need to sign up for our Battle.net SMS Protect service. With Battle.net SMS Protect, you'll occasionally receive a text message on your mobile phone when making PayPal-related transactions; this message contains a code that you must then enter to proceed with your transaction.
Even if you don't plan on using the real-money auction house, we encourage everyone to consider adding these extra layers of protection to their Battle.net account.
Commodities
The real-money auction house will initially launch with equipment trading only (i.e., weapons, armor, and other such gear) -- we'll bring commodities online as soon as possible. As mentioned earlier, we want to make sure that commodity trading remains quick, stable, and reliable. The team is hard at work on this, and we’ll provide another update once commodities are ready.
Item Delivery and "Processing" Purchases
Occasionally, players may have to wait for a period of time before an item or any commodities they purchased in the real-money auction house arrives in their "Completed" tab. While we expect a majority of real-money auction house purchases to be delivered to buyers immediately, in some circumstances, we will need to hold items for delivery while we conduct a review of the transaction. Held items will show as “Processing” until the review is complete.

To learn more about the auction house system (including how to select your currency), check out the comprehensive Auction House Guide and Auction House FAQ.

Patch 1.0.2c Now Live


Patch 1.0.2c Now Live
Diablo III patch 1.0.2c is now live in the Americas! Check out the full patch notes below to learn about all the latest changes.
Important: Please note that you will not be prompted to download patch 1.0.2c until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.2c is live until those regions have also patched.
Diablo III Patch 1.0.2c - v.1.0.2.9991
The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.
Hotfixes made in addition to changes in patch 1.0.2c can be found here.
Table of Contents
  • The real-money auction house is now live!
    • To access the real-money auction house, click on the "Auction House" button on the left-hand side of the campaign screen, and then on the button showing your region's currency in the upper right-hand corner of the auction house interface.
    • For more information, see the comprehensive Auction House guide and FAQ.
  • If the authentication service is busy, the login checkbox will now wait at "Authenticating Credentials" until a player's login attempt can be processed. As a result, players should no longer encounter Error 37 when logging in.
  • Achievements have been granted to players who previously completed their objectives, but were not correctly awarded completion credit.

  • Fixed several crashes which occurred when clicking on player-generated item links in the game client
If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Cheating in Diablo® III


Cheating in Diablo® III

Blizzard Entertainment has always taken cheating in any form in Blizzard games very seriously, and that's no different for Diablo® III. If a Diablo III player is found to be cheating or using hacks, bots, or modifications in any form, then as outlined in the Diablo III end user license agreement, that player can be permanently banned from the game. This means that the player will be permanently unable to log in to Battle.net® to play Diablo III with his or her account.
Playing Diablo III legitimately means playing with an unaltered game client. Doing otherwise violates our policies for Battle.net and Diablo III, and it goes against the spirit of fair play that all of our games are based on. We strongly recommend that you avoid using any hacks, cheats, bots, or exploits. Suspensions and bans of players that have used or start using cheats and hacks will begin in the near future.

New Diablo Fan Art


The Diablo Fan Art Section has been updated with three new pieces of fan artwork.

Would you like to share your artistic talents with the community? Submit your fan art today!

Diablo III Hotfixes - June


Diablo III Hotfixes - June
Below you'll find a list of hotfixes which address various gameplay and service issues affecting Diablo III. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied.
Spoiler Warning: If you have not yet completed Diablo III on Normal, some hotfixes described in this list may include spoilers.
June 8
General
  • In cooperative games, monster damage will no longer increase when additional players join the game. Please note that monster health will still scale based on the number of players in a party
Bug Fixes
  • Tyrael no longer has collision when he is your active follower and his damage has been reduced
  • Pots of ashes in Act I and vases in Act IV will now drop less gold when destroyed
  • Fixed a bug where players could turn in the same quest repeatedly and always receive rewards as though they were completing the quest for the first time

Patch 1.0.2b Now Live


Patch 1.0.2b Now Live
Diablo III patch 1.0.2b is now live in the Americas! Check out the full patch notes below to learn about all the latest changes.
Important: Please note that you will not be prompted to download patch 1.0.2b until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.2b is live until those regions have also patched.
Diablo III Patch 1.0.2b - v.1.0.2.9950
The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.
Hotfixes made in addition to changes in patch 1.0.2b can be found here.
Table of Contents
  • When logging into Diablo III, the "Cancel" button which appears in the login checkbox will now be grayed out for 30 seconds after a Battle.net account name and password are entered. This is to reduce server load during the login process.

  • Damaged items can now be sold on the auction house
    • Once sold, damaged items will be repaired automatically when moved from the purchasing player's Completed tab to their stash
    • Please note that unsold damage items will not be automatically repaired when returned to the seller's stash
  • Description messages for several auction house-related errors have been added

  • Several Mac performance improvements have been made

  • General
    • It is no longer possible to skip entire Acts in a multiplayer game
  • Classes
    • Barbarian
      • Active Skills
        • Fixed a bug that was allowing certain barbarian skills to continuously trigger each other's critical strikes, to the point of causing the player to crash. To address this crash, the following skill and skill rune combinations can no longer be triggered by each other's critical strikes:
  • Followers
    • Monsters who are charmed by the Enchantress's skill "Mass Confusion" can no longer kill event NPCs
    
If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance

Patch 1.0.3 Design Preview


Patch 1.0.3 Design Preview
Last month we gave you a glimpse into how we were taking in initial feedback on the game, and ideas for some potential system changes we could make. Today we wanted to follow up and provide concrete info on some of the changes we’ve been working on, and give everyone a heads up before the 1.0.3 patch hits later this month.
Bridging the Inferno Item Gap
The ilvl (item level) of an item determines the statistical budget for its power. The way the game is currently set up in Inferno, Act I drops ilvl 61 gear and below, Act II drops ilvl 62 gear and below, and Act III and IV drop ilvl 63 and below.
Unfortunately this has caused two main issues. The first is players who find an Act too difficult feel compelled to use the auction house in order to progress. The second is that certain classes, skills, and play styles are less gear dependent than others, so although great items are making their way into the game economy, people feel pigeonholed into a handful of viable strategies. For a lot of people they would rather do something frustrating or boring in Inferno Act IV (such as having Tyrael fight for them or breaking vases) for a chance at a "top-tier" upgrade, rather than fight hordes of monsters in Inferno Act I.
We’re shifting to a philosophy where the best items in the game can drop from many different places, so a wider variety of play styles are viable.  If you would rather chain-pull elite packs in Act I than 3 minute cat-and-mouse in Act IV, we'd like you to be able to do that and know you can still find the best items in the game.
Nothing would explain it as well as just sharing the intended drop rates coming in the next patch, so here they are. Note that the drop rates vary slightly by item type; the table below represents an approximate aggregated rate of all item types:
New drop rates for 1.0.3
ItemHell Act III/IVInferno Act IInferno Act IIInferno Act III/IV
iLvl 619 %18%19%24%
iLvl 622%8%12%16%
iLvl 630%2%4%8%
As you can see, players who would rather murder monsters 4x as fast in Inferno Act I can do so knowing they have a chance at amazing items, and players who want a challenge can kill in Acts III and IV in Inferno and be rewarded with a higher drop rate.

You Keep Using That Word

As previously mentioned, we’re going to be reviewing Legendary items in a future patch. Legendaries won’t change in 1.0.3, but it’s still something we’re actively working on. When we’re done, high level Legendaries should be flat out better than blue items, they’ll carry a good amount of power with them, and they should also be distinctive or memorable in the benefits they provide. We’ll be able to share more information on the specific changes we’re making after 1.0.3 launches.

The Nephalem Difference

It’s no secret that our goal for the end-game item hunt is players hunting monsters packs, building to five stacks of Nephalem Valor, and then killing a boss. While we’re seeing a lot of that occurring, what we’re missing is people feeling like it’s worthwhile to continue onward after killing a boss.
To help hit that goal we’re lowering the number of guaranteed Rare items on bosses when you have your full five stacks of Nephalem Valor from two guaranteed Rares to one guaranteed Rare (you still have a very good chance at multiple rares, it's just no longer guaranteed). In exchange, all champion and rare packs will now drop a bonus guaranteed Rare item when you have your full five stacks of Nephalem Valor. The change benefits players with more overall drops, and a reason to push to continue progressing.

You Into the Group Thing?

We’re removing the bonus monster damage per additional player in a coop game. Our design goal is for players who prefer to play solo to be able to play solo, and players who prefer to play in groups to be able to play in a group. We feel the bonus monster damage per additional player is one of the biggest inhibitors to wanting to play with your friends.
In a perfect world, single player and co-op would be absolutely equal, but that’s not attainable when you consider item properties such as “Life on Kill” or skills such as Archon which simply scale better when you are solo. Since the variety and breadth of game mechanics essentially dictate that solo vs. group play will never be 100% equal, our goal is to make them as close as possible but err on the side of coop in cases where we need to make adjustments. The inherent logistical requirements when forming up with other players and attempting to work together effectively warrants some added benefits.

Oh Yeah!

Inferno balance right now has a difficulty gap in which Act I feels about right, but Act II feels like trying to bust through a brick wall. In patch 1.0.3 we’re going to be lowering that wall by adjusting the damage and health of monsters in Inferno Act II, III and IV. We feel like Act I Inferno is in a pretty good place.
Our design goal with Acts II, III and IV is to keep them challenging, but smooth the difficulty ramp out a bit. If a monk or barbarian is geared well enough that they can use a heavily offensive build and murder everything in Act I, they should be able to swap to a more defensive build and do okay in Act II. As they gear up they can begin adjusting back to becoming offensive in Act II, at which point they can jump into Act III with a focus on defense, and so on. Difficulty certainly ties into itemization, encounter and enemy tuning, and class balance, and all of these things together are going to paint a more reasonable difficulty curve as you hit Inferno in 1.0.3.

Paying for Your Mistakes

Current repair costs at level 60 are barely noticeable, and because of that we see a lot of people wonder if “graveyard zerging” tough enemies or “chain rezzing allies on a boss” is intended gameplay – it definitely is not. To help solve the issue we evaluated a number of new death mechanics, such as just allowing the resurrection timer to increase even higher, disallowing resurrection during boss fights, or putting a debuff on you when you resurrect (such as reduced combat effectiveness).
Ultimately we felt that increasing repair costs was the best solution that preserves the fast paced style of the game. Repair costs on level 60 items are going to go up a lot. Our goal is the next time a player is graveyard zerging a boss, it should occur to them that “this is probably not an efficient way to go about things”. We’re currently evaluating repair costs between 4x and 6x their current values.
In the face of increasing costs, we recommend listening to the Hardcore players out there as they probably have some helpful advice on how to minimize repair costs. Following this change zerging a boss will still be possible, but our intent is that it won’t be optimal, and players who are seeking to be as efficient as possible will adjust their item hunting routes accordingly.
Whoa, Whoa, Nice Shootin’ Tex
We’re fixing a number of bugs with Attack Speed, mainly related to the stat not working on some items, but we’ve also decided we need to reduce the effectiveness of Increased Attack Speed overall. Many players have commented that Increased Attack Speed is such a dominant stat they feel it’s required. While we don’t have an issue with there being important stats, Increased Attack Speed in particular has secondary effects on mobility in combat, resource generation and resource consumption. We want there to be options and considerations for how you gear up, and one uber trump-everything stat can really work against choice and options.
There are two different solutions we’re considering to reduce the effectiveness of Increased Attack Speed. The first is to simply reduce the value on all the items to their desired values. In general our desire is to never change items as that makes them feel less concrete, but the upside is you would still be able to look at an item and know exactly what you are getting. The other approach is to change the formula used for attack speed aggregation so that stacking attack speed from multiple slots suffers from diminishing returns. The downside of that approach is that it introduces yet another hidden modifier on an item property (and many people dislike hidden modifiers), and complicates the already difficult decision of item gearing.
We’re currently leaning toward the first solution, to simply reduce the value on items, but we’d be interested to read people’s thoughts on the problem.

Just Three Two Easy Payments

We previously hinted that Blacksmith and Jeweler costs are coming down, and overall it will be far more reasonable to train them up and craft items. The most dramatic reduction is on the combine costs for tier 2-8 gems.
QualityPrevious CostNew Cost
Flawed3 Chipped + 500 gold2 Chipped + 10 gold
Normal3 Flawed + 750 gold2 Flawed + 25 gold
Flawless3 Normal + 1250 gold2 Normal + 40 gold
Perfect3 Flawless + 2000 gold + 1 Page2 Flawless + 55 gold + 1 Page
Radiant3 Perfect + 3500 gold + 2 Pages2 Perfect + 70 gold + 2 Pages
Square3 Radiant + 7500 gold + 1 Tome2 Radiant + 85 gold + 1 Tome
Flawless Square3 Square + 20,000 gold + 2 Tomes2 square + 100 gold + 2 Tomes
The gem combine costs for Perfect Square and above will remain unchanged.

Nerf Them, Buff Me

Class tuning is not a major focus for 1.0.3. There will be a small number of skills changes, but for the most part we want people to continue experimenting and enjoy their skills for a while. Our goal was and continues to be build diversity, and though we see quite a bit of build diversity, we think we can do much better. Class tuning will be an ongoing process, and we’re targeting the 1.1 patch for most class tweaks, with a focus on punching build diversity up a few more notches.

But What About…

While these are a few of the larger systems adjustments we’re making, the 1.0.3 patch will include many fixes, quality of life enhancements, Auction House improvements, and other changes. We hope you look forward to the patch as much as we do getting it out there, and again we appreciate your continued feedback. See you in-game!
Wyatt Cheng is a Senior Technical Game Designer for Diablo III. He kindly requests that if you see him in Development Hell you spare his life and move on.  

Wednesday, June 6, 2012

Diablo III Developer Q&A on Reddit Coming Soon


Diablo III Developer Q&A on Reddit Coming Soon
Join game director Jay Wilson and senior game designers Wyatt Cheng and Andrew Chambers this Wednesday, June 6, from 3:00 p.m. to 5:00 p.m. PDT as they make their official debut on popular news-sharing site, Reddit
Working alongside the marvelous moderators of /r/Diablo, these developers will be answering your questions regarding Diablo III in a laid-back Q&A format, known colloquially as an "AMAA"  -- or "Ask Me Almost Anything."  You'll need a Reddit account to participate, which you sign-up for here, or you can just read along!
While we welcome anyone to contribute to this AMAA, we ask that you keep the questions as concise as possible and understand that we won't be able to get to all of them. We'll be choosing questions based on the information we can reasonably provide, and what kinds of answers we feel will be the most compelling and informative for the entire audience. Also, please keep in mind that since Jay, Wyatt, and Andrew are game designers (and not engineers), we may be unable to address questions that are more technical in nature or aimed at server structure. Once the AMAA is complete, we'll be posting a transcript of all the questions and answers so you don’t miss out on any of the fun.
We hope to see you there!

New Wallpaper Available


We understand that picking out the appropriate desktop wallpaper to fit your tastes and complement your décor can be an arduous task. To that end, we'll be offering you help every Friday (...roughly) by featuring a new downloadable Diablo IIIStarCraft II or World of Warcraft wallpaper image on our community sites.

Here's what we have for you this week. Enjoy!

Patch 1.0.2a Now Live


Patch 1.0.2a Now Live
Diablo III patch 1.0.2a is now live in the Americas! Check out the full patch notes below to learn about all the latest changes.
Important: You will not be prompted to download patch 1.0.2a until the patch is live in your home region. If you are logging in from a European client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe using Global Play until that region has been patched to 1.0.2a. (Patch 1.0.2a is already available in the Asia region.)
Diablo III Patch 1.0.2a - v.1.0.2.9858
The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.
Hotfixes made in addition to changes in patch 1.0.2a can be found here.
Table of Contents
  • Tooltips for the following class abilities have been updated to reflect changes made in patch 1.0.2and previous hotfixes:
  • Nigel Cutthroat has recently fallen on hard times and will now drop lower quality items when slain
  • Gold and quest experience rewards for replaying "Heart of Sin: Get the Soul of Azmodan" have been reduced
  • Gold and quest experience rewards for replaying "Heart of Sin: Go to the Keep" have been removed
     
  • The maximum duration for posted auctions has been reduced from 48 hours to 36 hours